Existing UI

Below is some examples of existing UIs in games - each one has it's own unique style and feel to it. Because of that, every UI and HUD in a game has to be treated differently. Each one serves a unique purpose, or attempts to subvert tropes that HUDs tend to have in order to stand out.


Shadow of the Colossus

Shadow of the Colossus features little in screen clutter - On the bottom right is the player's information, including Adrenaline, health and weapon. The top left is the targets health. There is a clear difference between what is what - look bottom right for you, top left for them. This simple but effective design contributed to the game's success.


League of Legends


The UI of League has evolved over the years, and is currently in a state similar to this. Most of the information is orientated towards the bottom - with everything the player needs to know about themselves right in the bottom middle of the screen. The minimap, on the right hand side, is great for a tactical overview of the match - vital for a game like League.


Demon's Souls

Demon's Souls, the first game in the souls series, set the format for the HUD of the series. Although minor changes were made throughout each game, the general concept has remained similar. Top left features the Health, Stanima and Magic of the player. Bottom left involve items, such as consumables, spells and gear. The bottom right always holds information on the player's currency. This effective format clearly displays anything needed, and thematically fits in to the game with the visual flairs added to the HUD.

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