Iteration / Mapping
For the Mapping workshop, we were tasked with going on a short walk around the University area and noting our path. After, we were told to draw and create a map of our journey, with multiple iterations of the map coming to a final edition.
For this task I walked with a few friends, taking the same path as them - as such we had the same path in itself, but decided to do our own designs for the map itself. After sketching the design roughly on paper, I moved to digital works to create my initial (and more accurate) drawing of our journey.
The original sketch I created of my journey, from memory.
The first iteration of my map - a simple drawing with the path I took being in black rather than grey:
For this task, I wanted to do something different - I decided to create a 3D model of the area with only the path laid out and building shown/rendered. Creating this in 3DS MAX using references for the buildings, I created the following render.
The render of the model for my Map.
However, after creating this design I found that I had difficulty deciding on where to go from there. I decided to step back and think of what things use 3D rendering of map overviews in terms of games. After a bit of thinking, I realised that many racing games feature this style, and proceeded to use my model in a way that would look good in a racing game track selection screen. To save time, I used the common 'Lorem Ipsum' method of text to fill in where information on the track would go.
References and inspiration I used for my final design:
The final version of my Mapping task, created using Photoshop:




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