Reflection A


Year 0 Games Art and Design
Kyle Newman
Week - 2 and beyond

Act / Make / Do - Describe what you did.


My first week included multiple workshops, including Iteration, Sequence and my Games - specific Character workshop. During this I created our initial pieces for those workshops, which I ended up developing on more at a later date for the Research and Development 1 unit.



Think / Feel / Decisions - Tell us how the above activity made you think, how the activity made you feel, and your reasons for the decisions you made.

With the Character workshop, we were talking about traits that a character has - I mentioned betrayal, but the tutor found this strange as a trait. As a challenge, I decided to incorporate that into my designs for my character. I felt that taking this challenge would allow me to not only expand on my own abilities, but show that betrayal can be seen as a character trait - someone who was betrayed, or would betray you, can be seen as a trait.



Analyse - Look at the work that has emerged and break it down to each of its contributing elements; does each element contribute to the whole? How can the work be read? What do you take from the work? What might we see as your viewer take from the work? Is the intent behind the work communicated?

The Mapping workshop resulted in multiple iterations of this piece, each improving on the last. The more time I spent on the work, the better it was. If I had continued to work on it, I would've found that it would've improved even further.



Evaluate - What are the works strengths and what are the works weaknesses?

With my Character design, I found that my theme of 'Betrayal' could be shown in a more direct way. I feel that with improvement, the character would've made more important progress.


Next Steps - What are your next steps? How do you take the strengths within the work forward and how do you exclude any weaknesses?

With my work, I feel that I should spend more time planning and considering my choices. I feel that this would allow me to improve my designs from the get-go, rather than 'going with the flow' and taking the chance on quality like I usually do.

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